This concept by Phione was approved for discussion. Is this concept worth pursuing? If so, what questions could we ask? How could we improve this? Everyone is free to discuss the following submission as if this was a concept discussion.
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Name: Pure Pivot
General Description: A Pokemon that is purely and singly intended to switch into attacks and force opposing Pokemon out. It has the tools to dismantle its targets it switches into, but if played right, should never have to actually use them except perhaps during the endgame. It should not provide major support to the team, instead focusing purely on pivoting.
Justification: A pivot is an interesting role in battling. They are used to absorb attacks that could severely damage teammates and force threats that could sweep your team - or wall it - to switch out involuntarily. This means that they must have the typing, stats, moves, or ability to beat top tier threats, even if they cannot do too much by themselves. This makes a pivot one of the more matchup-reliant roles. There is still a lot to explore about pivots, as though we know what makes a matchup favorable, there is still a lot to see about how pivots pull their weight outside of switching and assist the rest of the team. This concept aims to explore
Questions To Be Answered:
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Name: Pure Pivot
General Description: A Pokemon that is purely and singly intended to switch into attacks and force opposing Pokemon out. It has the tools to dismantle its targets it switches into, but if played right, should never have to actually use them except perhaps during the endgame. It should not provide major support to the team, instead focusing purely on pivoting.
Justification: A pivot is an interesting role in battling. They are used to absorb attacks that could severely damage teammates and force threats that could sweep your team - or wall it - to switch out involuntarily. This means that they must have the typing, stats, moves, or ability to beat top tier threats, even if they cannot do too much by themselves. This makes a pivot one of the more matchup-reliant roles. There is still a lot to explore about pivots, as though we know what makes a matchup favorable, there is still a lot to see about how pivots pull their weight outside of switching and assist the rest of the team. This concept aims to explore
Questions To Be Answered:
- What defines a pivot and separates it from a simple counter or check?
- What qualities (moves, abilities, typing, stats) make a pivot better or worse at doing their job?
- What support does a pivot provide to their team by pivoting into threats?
- What support does a pivot provide to their team outside of pivoting into threats, and is this support significant?
- If a pivot has no utility outside of their ability to force out opponents, are they worth using at all? What makes pivots worth teamslots in the first place?